Open Worlds & Guns: Why Persistent Online Shooters Are Awesome

I have a confession… more like a dilemma. Yeah, let’s go with that. You see, I love the concept of MMOs. Large persistent worlds, growing your character into a badass and hooking up with other players both friend and stranger to go on epic adventures. MMOs, more than shooters in my opinion, perfectly marry the structures of ‘gaming’ and ‘being online’. They are bound by each other; you go online and play the game. It’s not Call of Duty or Halo where you can reasonably put together a LAN party. MMOs are a great concept, I always felt this way. But… I don’t like MMOs in practice. Their actual ‘gameplay’ is boring to me, most up until this point share very similar structures, and while the social aspect is there… the presentation is lacking. And then Destiny, The Division, and GTA Online came along. These are persistent worlds that catch my attention, but not because they’re shooters at heart. Mark my words this is the dawn of the shooter-MMO genre, one that may define next-gen consoles.

Let’s you and me have an adventure, shall we?

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Xbox One Infographic/Ad Poster: A Deeper Look

Hey you! Glad you’re here and I’m sorry I don’t update more often. I do have a few ideas for blog posts including one focused on Bungie’s Destiny, Ubisoft’s The Division, and R*’s GTA Online – and why ‘MMOs’ of this type are awesome and entirely welcome. But for now, Microsoft released an “infographic” telling why their Cloud backup is the bizz-nezz. As some of you know I don’t react well to buzz words and flowery speak that publishers and other companies do to sell their products. And things like this, as ignorable as they are, is the sort of fodder that drives console fanboys to cite when defending their favorite toy. While console fanboy wars is the subject of yet another blog we’re just gonna run through this thing and break it down.

…Because I’m bored and so are you.

Employees get to feel special for about a year before this goes public.

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