Titanfall Xbox 360 Update & The Cross-Gen Gambit

The official Titanfall website, which horribly runs a video at the home page for whatever reason, updated on the case of the 360 version. Here’s a snip:

“You’re my best friend forever, Ginrer!”

“Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”

Microsoft is in a bit of a corner here… If Titanfall drops on 360 successfully recreating the X1 version experience, bots and Titan AI included, from a outsource-gig dev – then they will severely undercut the abilities of X1. Bear in mind the 360 still have more users than X1, and if Bluepoint Games emulate the game well enough (becoming instant rock stars in the process), questions of the necessity of next-gen in general should be had.

I love Titanfall. I loved it since early details leaked last year. I KNEW it was a winner before the first trailer. But I’m also a realistic guy – I think Respawn could reasonably get Titanfall to run on 360. I think Double Helix can get Killer Instinct to run on 360. The distinction between X1 and 360 Titanfall will have to be as instantly evident as the difference between X1 and 360 Battlefield 4. It has to validate the jump to next-gen.

Worst case scenario, I have a just as good Titanfall to play nightly. So whatever. And yeah, I will be speaking about my experiences soon. I love the game.

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