Update: As of The Taken King expansion this totally came to pass. Carry on.
I’m going to copy and paste a post I put up this morning in Bungie’s official Feedback forum (link here) regarding the addition of swords in Destiny’s weapon sandbox. Putting it here on my blog to increase awareness, because I kinda really want this to happen. Will be back to the typical blogging later. Remember; Listen and Believe! Hit the jump on the post.
I have a confession… more like a dilemma. Yeah, let’s go with that. You see, I love the concept of MMOs. Large persistent worlds, growing your character into a badass and hooking up with other players both friend and stranger to go on epic adventures. MMOs, more than shooters in my opinion, perfectly marry the structures of ‘gaming’ and ‘being online’. They are bound by each other; you go online and play the game. It’s not Call of Duty or Halo where you can reasonably put together a LAN party. MMOs are a great concept, I always felt this way. But… I don’t like MMOs in practice. Their actual ‘gameplay’ is boring to me, most up until this point share very similar structures, and while the social aspect is there… the presentation is lacking. And then Destiny, The Division, and GTA Online came along. These are persistent worlds that catch my attention, but not because they’re shooters at heart. Mark my words this is the dawn of the shooter-MMO genre, one that may define next-gen consoles.
In the last few gaming generations a special designation for high budget, tentpole games rose in the industry. They are called AAA Games. In my day they were merely called ‘Killer Apps’, or system sellers that were often exclusive and bleeding production quality. Now they’re multiplatform, marketed during Super Bowls and Playoffs, and more than likely have Steve Blum in there somewhere. They are also shallow, built by committee, aims to satisfy everyone while appealing to no one demographic anyway. They are cookie cutter, expensive, and do little more than sell some gaming engine’s brand. They also sale like pancakes regardless of homogenized quality. Microsoft, ever the innovator, took these ingredients and decided to make a console. The first AAA console is then appropriately called, the Xbox One. Let’s begin.
Finally, a console for people with no exclusive interests in anything.
Welcome back, hopefully you’ve went through the first two parts of my primer on the Marvel Cinematic Universe’s Phase 2, all leading to Avengers 2. Last time we covered the bulk of Phase 2 with just about everything you need to know, and now we end this blog trilogy with a look to the distant future. What does Marvel Studios have planned beyond Avengers 2? A lot more than you think. And while we’re at it, let’s speculate on what this monumental shared universe means for superhero movies, particularly their biggest rival (and let’s get up to speed with them, why not). Let’s start with the first officially announced hero of Phase Three, and also the smallest…
In the last entry we went through the narrative and industry lead up to Marvel’s The Avengers. Marvel Studios made their movie, set up the pieces, and gave us a ride. The Avengers saved the world, Marvel and Nick Fury’s Avengers Initiative proved successful in-universe and reality. But now what? Where do we go after the ‘New York Incident’? What is Phase Two? To convey how Marvel Studios is going to deal with this the first thing everybody needs to square with is how shared comic book universes work. Basically; we need to respect that heroes probably have each other on speed-dial, but won’t make any calls. This is essential, actually.
In the last half decade something amazing happened, Marvelous even. Marvel Studios, with but a few of their own characters, made a gamble. What if their movie characters shared a cinematic universe, where they have every chance of meeting each other as they would in their printed adventures? While several of Marvel’s biggest characters made their beds in other movie studios (X-Men at Fox, Spidey and friends at Sony), could Marvel’s own studio pull off a shared universe on screen?
I think there are players who have trouble with CTF, or would like to increase their understanding of how the game plays. I hope this thread will be informative in this regard. So I’m going to start with a list of what I think is paramount in general CTF games. I didn’t write this in order, so much as made sure to address both sides of a given element. I originally posted this on Waypoint.com’s forums as a part of my “Spartan School” thread series. As they go on there will be more ten commandments like this, though the discussions will remain there, I will post those ideals here. So let’s rock and roll it.
So… there’s this sequel to a great Transformers game coming out in August. It has better visuals, better gameplay variety, better campaign, etc. You can play as Grimlock, leader of the Dinobots. You can play as Bruticus, Decepticon combiner. You can command Metroplex, rival of fellow city-bot Trypticon (seen in War for Cybertron). All of that is nice.