Update: You may consider this my swan song of my participation in the ongoing games media ethics and culture movement that is #GamerGate. I have a new initiative that I will elaborate on in the future called Return To Gaming (#ReturnToGaming). As it were.
A fine chap, Sean Morrison offered a list of questions for people who support GamerGate. Sean is a journalist and all around decent guy who ventured out to hear the voices of people who make up the movement, and that included voices you may not be familiar. I figured this is the closest thing to being heard and I appreciated the outreach. While he will be compiling the responses in a future piece of his own, he also gave his blessing in posting my full response on this very blog. Because he’s nice, you get it!? Hit the jumpity-jump for my full response to see where I am with GamerGate. He has some interesting questions and I hope to have a two-way with him in a public, real-time way someday.
Over at i09.com Rob Bricken presents a list of arguments that I suppose he hears often when the subject of sexism in comics books come up. I am the sort of guy who would make the occasional counter-argument to an article that puts the subject in view, so I was interested a great deal. i09 itself has made more than a few articles on this kind of thing, most recently a Spider-Woman cover, so I’m sure he’s versed enough in the opposing arguments for his list to be fairly comprehensive. Thing is, when you kick off your article with nuggets like, “They’re wrong on all counts. Here’s some helpful logic that proves why,” understand that he’s coming out arms swinging (flailing really). I say this to prepare you for the general tone of this reply. And I’m replying here instead of on the article itself because their current pending comment system is hit or miss. I’ll be rebutting his rebuttals. So go ahead, have a click.
As an apology for not posting often (and after a mishap at Gamestop), I will be posting three Xbox One Destiny beta codes next week for the three people who didn’t pre-order it already. Stay tuned. And full posts will be coming soon, talking about shooters Rainbow Six Siege, Halo Collection, and the delightful surprise, Splatoon. See ya then!
In the last few weeks you’ve experimented with how to handle the eventual online population drop of that befalls many games over half a year into their life. To your credit, this is something even Bungie struggled with in Halo Reach. While you worked with combining playlists (often the best course), you seem to have hit a snag with how to handle purchase disparity with you DLC. I understand this is a hard item; DLC playlists validate purchases but map size difference prevents all DLC from appearing in one hopper, and non-DLC required playlists present DLC only so often compared to launch maps. The fighting game genre also has DLC post-launch, but without such issues splintering the community or making hard decisions, they do this via Compatibility Packs which essentially puts the DLC on disc to people can play each other regardless of who purchased DLC.
Welcome back, hopefully you’ve went through the first two parts of my primer on the Marvel Cinematic Universe’s Phase 2, all leading to Avengers 2. Last time we covered the bulk of Phase 2 with just about everything you need to know, and now we end this blog trilogy with a look to the distant future. What does Marvel Studios have planned beyond Avengers 2? A lot more than you think. And while we’re at it, let’s speculate on what this monumental shared universe means for superhero movies, particularly their biggest rival (and let’s get up to speed with them, why not). Let’s start with the first officially announced hero of Phase Three, and also the smallest…
In the last half decade something amazing happened, Marvelous even. Marvel Studios, with but a few of their own characters, made a gamble. What if their movie characters shared a cinematic universe, where they have every chance of meeting each other as they would in their printed adventures? While several of Marvel’s biggest characters made their beds in other movie studios (X-Men at Fox, Spidey and friends at Sony), could Marvel’s own studio pull off a shared universe on screen?
I think there are players who have trouble with CTF, or would like to increase their understanding of how the game plays. I hope this thread will be informative in this regard. So I’m going to start with a list of what I think is paramount in general CTF games. I didn’t write this in order, so much as made sure to address both sides of a given element. I originally posted this on Waypoint.com’s forums as a part of my “Spartan School” thread series. As they go on there will be more ten commandments like this, though the discussions will remain there, I will post those ideals here. So let’s rock and roll it.
Aliens: Colonial Marines, by Gearbox Interactive for Sega
Before I analyze this video, I wanna establish a few things… I am a super-fan the Alien films. All of them. Including Alien3 and Resurrection. I enjoyed AvP and stomached Requiem. I’m ecstatic about Prometheus even if it conceptually veers from the Xenomorph path of the other movies. I am also an avid FPS player. I played most of the big franchises (Halo and Battlefield being my faves), and my love for POV goes back to the interior sections of Rescue and Friday the 13th (both on NES, look them up). I also love a good multiplayer game, it’s my main vice for gaming these days. With all that in mind, and this is not a review, here’s what I think about this gameplay video.