Destiny: Concept For Combined Arms 2.0

Kept you waiting, huh? I’ve returned to this blog to share a write-up I did recently on my concept for a rebooted Combined Arms mode for Destiny. For those outside of the box, Combined Arms was Destiny’s pseudo ‘big battle’ Crucible mode that… fell short. For me, the effect was marred by mismanaged Control mode integration and an unusual refusal to actually increase the player count. Sure we have two vehicles and more heavy weapons to deal with, but it didn’t translate into the epic battles the map size seemed to advertise (the indoor control points?). Well I took a hand at imagining a new Combined Arms mode, dubbed “Rencounter”, that may fulfill the big team battle gap in Destiny’s Crucible offerings. Wishful thinking, perhaps, but so was my blog last year concerning Heavy Weapon swords. So why not play Aladdin once more? *rubs lamp*

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Destiny deserves its own Big Team Battle!

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Destiny: Swords For Heavy Weapon Class (Updated)

Update: As of The Taken King expansion this totally came to pass. Carry on.

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I’m going to copy and paste a post I put up this morning in Bungie’s official Feedback forum (link here) regarding the addition of swords in Destiny’s weapon sandbox. Putting it here on my blog to increase awareness, because I kinda really want this to happen. Will be back to the typical blogging later. Remember; Listen and Believe! Hit the jump on the post.

I CUT YOU

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Titanfall Xbox 360 Update & The Cross-Gen Gambit

The official Titanfall website, which horribly runs a video at the home page for whatever reason, updated on the case of the 360 version. Here’s a snip:

“You’re my best friend forever, Ginrer!”

“Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”

Microsoft is in a bit of a corner here… If Titanfall drops on 360 successfully recreating the X1 version experience, bots and Titan AI included, from a outsource-gig dev – then they will severely undercut the abilities of X1. Bear in mind the 360 still have more users than X1, and if Bluepoint Games emulate the game well enough (becoming instant rock stars in the process), questions of the necessity of next-gen in general should be had.

I love Titanfall. I loved it since early details leaked last year. I KNEW it was a winner before the first trailer. But I’m also a realistic guy – I think Respawn could reasonably get Titanfall to run on 360. I think Double Helix can get Killer Instinct to run on 360. The distinction between X1 and 360 Titanfall will have to be as instantly evident as the difference between X1 and 360 Battlefield 4. It has to validate the jump to next-gen.

Worst case scenario, I have a just as good Titanfall to play nightly. So whatever. And yeah, I will be speaking about my experiences soon. I love the game.

Open Letter to 343i: A Suggestion of Sorts

Dear 343 Industries,

In the last few weeks you’ve experimented with how to handle the eventual online population drop of that befalls many games over half a year into their life. To your credit, this is something even Bungie struggled with in Halo Reach. While you worked with combining playlists (often the best course), you seem to have hit a snag with how to handle purchase disparity with you DLC. I understand this is a hard item; DLC playlists validate purchases but map size difference prevents all DLC from appearing in one hopper, and non-DLC required playlists present DLC only so often compared to launch maps. The fighting game genre also has DLC post-launch, but without such issues splintering the community or making hard decisions, they do this via Compatibility Packs which essentially puts the DLC on disc to people can play each other regardless of who purchased DLC.

I think you know where I’m getting at.

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Open Worlds & Guns: Why Persistent Online Shooters Are Awesome

I have a confession… more like a dilemma. Yeah, let’s go with that. You see, I love the concept of MMOs. Large persistent worlds, growing your character into a badass and hooking up with other players both friend and stranger to go on epic adventures. MMOs, more than shooters in my opinion, perfectly marry the structures of ‘gaming’ and ‘being online’. They are bound by each other; you go online and play the game. It’s not Call of Duty or Halo where you can reasonably put together a LAN party. MMOs are a great concept, I always felt this way. But… I don’t like MMOs in practice. Their actual ‘gameplay’ is boring to me, most up until this point share very similar structures, and while the social aspect is there… the presentation is lacking. And then Destiny, The Division, and GTA Online came along. These are persistent worlds that catch my attention, but not because they’re shooters at heart. Mark my words this is the dawn of the shooter-MMO genre, one that may define next-gen consoles.

Let’s you and me have an adventure, shall we?

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Titanfallen In Love

Yesterday was the first day of E3 2013, and I indeed have much to say. I can’t even choose what to talk about! Perhaps Microsoft actually bringing the pain with decent games? Or maybe Sony taking every bad tidbit from Microsoft’s Xbox One reveal and using it for easy praise? Maybe Ubisoft’s shockingly boring CGI trailer filled conference? How about EA’s badass showoff of Battlefield 4 multiplayer? I’m sure one of those will get a blog onto itself eventually, but for now… I gotta say, kids….

Just watch this damn trailer. I love Titanfall.
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Battlefield 4 Revealed: …False Alarm (For Me)

So EA unleashed Battlefield 4 after a few ‘leaked’ screenshots and a short trailer (none of which worth linking here). The big reveal is topped off with a 17min video of gameplay… from the campaign. I guess it’s worth noting that this game coincides with EA’s new version of the powerful Frostbite engine, which I’m similarly indifferent about. You can get hype if you wish, Battlefield 4’s media dump so far is a big bowl of Meh Flakes. Care to know why?

Care about me! Care about my friend! Care about these graphics!

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Battlefield 3: A Standard For DLC & Microtransactions

And more than a year and a half after Battlefield 3 launched we are finally at the end of it’s post-release support; the End Game expansion pack, offering four new maps, two new game modes, and new vehicles (keep on rollin, baby!). I could sit here and essentially review the game and it’s expansions, but I rather focus on something else. Something that’s been causing an uproar lately with gamers. Long story short, I love Battlefield 3. But today I’m going to explain why their DLC offering, as well as their microtransactions, should be a standard model for games going forward. Yes, I’m going to make an argument for microtransactions, but don’t go judging too quickly…

KEEP ROLLIN ROLLIN ROLLIN ROLLIN (YEAH)!

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