Halo Infinite: The Slipspace Demo

So 343 Industries went and announced Halo Infinite, the third part of their Halo tenure since Bungie went off to make strange decisions in another franchise. And 343’s tenure has been rocky for sure. Halo 5, the zenith of the rift between Halo fans and 343 was extremely polarizing and to this day a lightning rod for arguments within the community. And now we look to the future – scared as fuck – at what may become of this beloved franchise. This is their last shot in a lot of ways and I want 343 to win. And you don’t win by selling us a engine demo, sorry.

Halo

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Destiny 2: Road 2 Year 2 (Part 2)

Oh boy…

Well it seems I was right to delay this part of the series until after Bungie formally revealed the big Sept. expansion, Forsaken. There’s a lot to cover about the actual reveal stream, particularly the hilariously awkward and confusing explanation of the Annual Pass (a fancy named Season Pass). But in keeping with the point of this little blog series, I’m only covering what’s in the graphic Bungie updated the day of the reveal. So let’s dive in.

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Destiny 2: Roadmap 2 Year 2 (Part 1.5)

So being that Bungie will divulge details of the big Sept. update tomorrow I’m going to delay part 2 of my speculation/commentary. After the stream tomorrow the next entry will be a reaction to whatever they’re prepared to reveal, since there’s no need to write up a storm 24hrs earlier. I’ll be in the Crucible until then.

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Destiny 2: Roadmap 2 Year 2 (Part 1)

Destiny 2, the game a Kotaku writer describes in increasingly witty ways, is on its final stretch before the inevitable Sept. DLC expansion – the annual drop that’s often larger than usual (ie The Taken King, Rise of Iron). It’s a big deal, is what I’m sayin. But I don’t have any info on it other than rumor that it will revolve around the Awoken, everybody’s favorite space dark elves. This entry here? Oh I’m gonna muse about the remaining unchecked boxes on Bungie’s Destiny 2 Roadmap, hereby known as The Apology Tour. I can’t promise I’ll have deep thoughts on each bullet point but that’s only because I don’t pretend to care about every facet of the game. I’m a PvP guy, see?

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Destiny 2 Community: The Broken Case of… Team Shooting

Bungie, developers of such greats hits such as Nerf Shotties To Oblivion (a trilogy), Design CQC Spaces And Punish Players For Adapting To Them, and Popular Weapons Are Bad; are probably right now taking in the current discussions about the PvP meta of Destiny 2. Mind you some of the biggest changes to our Guardians’ kit, including subclass paths turned into ‘two characters’ a subclass, were almost exclusively made in response to Destiny 1’s PvP. I bring this up because right now I’m seeing certain discussions in Destiny forums that are consistent enough to reach Bungie’s ears (please remember, with Bungie it’s often not the strength of the case, it’s how loud and often they hear it). And there are many concerning things people are talking about with a straight face, but the biggest cringe for me is… the vilification of ‘Team Shooting’. Let’s talk about things, shall we?

There’s too many of them, bro!

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Destiny: Concept For Combined Arms 2.0

Kept you waiting, huh? I’ve returned to this blog to share a write-up I did recently on my concept for a rebooted Combined Arms mode for Destiny. For those outside of the box, Combined Arms was Destiny’s pseudo ‘big battle’ Crucible mode that… fell short. For me, the effect was marred by mismanaged Control mode integration and an unusual refusal to actually increase the player count. Sure we have two vehicles and more heavy weapons to deal with, but it didn’t translate into the epic battles the map size seemed to advertise (the indoor control points?). Well I took a hand at imagining a new Combined Arms mode, dubbed “Rencounter”, that may fulfill the big team battle gap in Destiny’s Crucible offerings. Wishful thinking, perhaps, but so was my blog last year concerning Heavy Weapon swords. So why not play Aladdin once more? *rubs lamp*

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Destiny deserves its own Big Team Battle!

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Destiny: Swords For Heavy Weapon Class (Updated)

Update: As of The Taken King expansion this totally came to pass. Carry on.

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I’m going to copy and paste a post I put up this morning in Bungie’s official Feedback forum (link here) regarding the addition of swords in Destiny’s weapon sandbox. Putting it here on my blog to increase awareness, because I kinda really want this to happen. Will be back to the typical blogging later. Remember; Listen and Believe! Hit the jump on the post.

I CUT YOU

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