Everything Wrong With
In However Long It Takes You To Read This
Everything Wrong With
In However Long It Takes You To Read This
So Ashley Valazquez of Not Your Mama’s Gamer, a feminist gaming blog, wrote an odd poem of sorts lamenting the fact that Lara Croft – a Tomb Raider – is fit enough to have a thigh gap. While she’s obviously having a bit more fun with it than the usual diatribes about this sort of thing, I still found it telling enough to wanna respond to it by way of translation. I’m going to break down each passage for you so we may gaze into the mind of somebody who plays games and ends up reflecting on their body. In poetry.
I also wanna preface this by stating I do not like the new Lara Croft. She’s ironically designed to cater to people like Ashley while abandoning the gameplay oriented elements of the actually good Tomb Raider Legend reboot. So keep this in mind.
Kept you waiting, huh? I’ve returned to this blog to share a write-up I did recently on my concept for a rebooted Combined Arms mode for Destiny. For those outside of the box, Combined Arms was Destiny’s pseudo ‘big battle’ Crucible mode that… fell short. For me, the effect was marred by mismanaged Control mode integration and an unusual refusal to actually increase the player count. Sure we have two vehicles and more heavy weapons to deal with, but it didn’t translate into the epic battles the map size seemed to advertise (the indoor control points?). Well I took a hand at imagining a new Combined Arms mode, dubbed “Rencounter”, that may fulfill the big team battle gap in Destiny’s Crucible offerings. Wishful thinking, perhaps, but so was my blog last year concerning Heavy Weapon swords. So why not play Aladdin once more? *rubs lamp*
Update: You may consider this my swan song of my participation in the ongoing games media ethics and culture movement that is #GamerGate. I have a new initiative that I will elaborate on in the future called Return To Gaming (#ReturnToGaming). As it were.
A fine chap, Sean Morrison offered a list of questions for people who support GamerGate. Sean is a journalist and all around decent guy who ventured out to hear the voices of people who make up the movement, and that included voices you may not be familiar. I figured this is the closest thing to being heard and I appreciated the outreach. While he will be compiling the responses in a future piece of his own, he also gave his blessing in posting my full response on this very blog. Because he’s nice, you get it!? Hit the jumpity-jump for my full response to see where I am with GamerGate. He has some interesting questions and I hope to have a two-way with him in a public, real-time way someday.
Hey guys, look at my Warlock-class Guardian:
As an apology for not posting often (and after a mishap at Gamestop), I will be posting three Xbox One Destiny beta codes next week for the three people who didn’t pre-order it already. Stay tuned. And full posts will be coming soon, talking about shooters Rainbow Six Siege, Halo Collection, and the delightful surprise, Splatoon. See ya then!
Dear 343 Industries,
In the last few weeks you’ve experimented with how to handle the eventual online population drop of that befalls many games over half a year into their life. To your credit, this is something even Bungie struggled with in Halo Reach. While you worked with combining playlists (often the best course), you seem to have hit a snag with how to handle purchase disparity with you DLC. I understand this is a hard item; DLC playlists validate purchases but map size difference prevents all DLC from appearing in one hopper, and non-DLC required playlists present DLC only so often compared to launch maps. The fighting game genre also has DLC post-launch, but without such issues splintering the community or making hard decisions, they do this via Compatibility Packs which essentially puts the DLC on disc to people can play each other regardless of who purchased DLC.
I think you know where I’m getting at.
I have a confession… more like a dilemma. Yeah, let’s go with that. You see, I love the concept of MMOs. Large persistent worlds, growing your character into a badass and hooking up with other players both friend and stranger to go on epic adventures. MMOs, more than shooters in my opinion, perfectly marry the structures of ‘gaming’ and ‘being online’. They are bound by each other; you go online and play the game. It’s not Call of Duty or Halo where you can reasonably put together a LAN party. MMOs are a great concept, I always felt this way. But… I don’t like MMOs in practice. Their actual ‘gameplay’ is boring to me, most up until this point share very similar structures, and while the social aspect is there… the presentation is lacking. And then Destiny, The Division, and GTA Online came along. These are persistent worlds that catch my attention, but not because they’re shooters at heart. Mark my words this is the dawn of the shooter-MMO genre, one that may define next-gen consoles.
Hey you! Glad you’re here and I’m sorry I don’t update more often. I do have a few ideas for blog posts including one focused on Bungie’s Destiny, Ubisoft’s The Division, and R*’s GTA Online – and why ‘MMOs’ of this type are awesome and entirely welcome. But for now, Microsoft released an “infographic” telling why their Cloud backup is the bizz-nezz. As some of you know I don’t react well to buzz words and flowery speak that publishers and other companies do to sell their products. And things like this, as ignorable as they are, is the sort of fodder that drives console fanboys to cite when defending their favorite toy. While console fanboy wars is the subject of yet another blog we’re just gonna run through this thing and break it down.
…Because I’m bored and so are you.
In the last few gaming generations a special designation for high budget, tentpole games rose in the industry. They are called AAA Games. In my day they were merely called ‘Killer Apps’, or system sellers that were often exclusive and bleeding production quality. Now they’re multiplatform, marketed during Super Bowls and Playoffs, and more than likely have Steve Blum in there somewhere. They are also shallow, built by committee, aims to satisfy everyone while appealing to no one demographic anyway. They are cookie cutter, expensive, and do little more than sell some gaming engine’s brand. They also sale like pancakes regardless of homogenized quality. Microsoft, ever the innovator, took these ingredients and decided to make a console. The first AAA console is then appropriately called, the Xbox One. Let’s begin.