Well it seems I was right to delay this part of the series until after Bungie formally revealed the big Sept. expansion, Forsaken. There’s a lot to cover about the actual reveal stream, particularly the hilariously awkward and confusing explanation of the Annual Pass (a fancy named Season Pass). But in keeping with the point of this little blog series, I’m only covering what’s in the graphic Bungie updated the day of the reveal. So let’s dive in.
So being that Bungie will divulge details of the big Sept. update tomorrow I’m going to delay part 2 of my speculation/commentary. After the stream tomorrow the next entry will be a reaction to whatever they’re prepared to reveal, since there’s no need to write up a storm 24hrs earlier. I’ll be in the Crucible until then.
The official Titanfall website, which horribly runs a video at the home page for whatever reason, updated on the case of the 360 version. Here’s a snip:
“You’re my best friend forever, Ginrer!”
“Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”
Microsoft is in a bit of a corner here… If Titanfall drops on 360 successfully recreating the X1 version experience, bots and Titan AI included, from a outsource-gig dev – then they will severely undercut the abilities of X1. Bear in mind the 360 still have more users than X1, and if Bluepoint Games emulate the game well enough (becoming instant rock stars in the process), questions of the necessity of next-gen in general should be had.
I love Titanfall. I loved it since early details leaked last year. I KNEW it was a winner before the first trailer. But I’m also a realistic guy – I think Respawn could reasonably get Titanfall to run on 360. I think Double Helix can get Killer Instinct to run on 360. The distinction between X1 and 360 Titanfall will have to be as instantly evident as the difference between X1 and 360 Battlefield 4. It has to validate the jump to next-gen.
Worst case scenario, I have a just as good Titanfall to play nightly. So whatever. And yeah, I will be speaking about my experiences soon. I love the game.
The trailer for Amazing Spider-Man 2 came out, and it looks great. But this blog isn’t a screencap rundown or a trailer review, because we got those all over the place. Nay, I want to address something that segues into something bigger that itself hints at something grander. Something, something, ya know? You know. You don’t? Well let’s start knowing, dammit! Today’s discussion is about the fan reaction to the trailer, fan bias/hypocrisy, and most importantly something I’m going to call “Super Cynicism”. First, the epic trailer in question:
So EA unleashed Battlefield 4 after a few ‘leaked’ screenshots and a short trailer (none of which worth linking here). The big reveal is topped off with a 17min video of gameplay… from the campaign. I guess it’s worth noting that this game coincides with EA’s new version of the powerful Frostbite engine, which I’m similarly indifferent about. You can get hype if you wish, Battlefield 4’s media dump so far is a big bowl of Meh Flakes. Care to know why?
Care about me! Care about my friend! Care about these graphics!
And more than a year and a half after Battlefield 3 launched we are finally at the end of it’s post-release support; the End Game expansion pack, offering four new maps, two new game modes, and new vehicles (keep on rollin, baby!). I could sit here and essentially review the game and it’s expansions, but I rather focus on something else. Something that’s been causing an uproar lately with gamers. Long story short, I love Battlefield 3. But today I’m going to explain why their DLC offering, as well as their microtransactions, should be a standard model for games going forward. Yes, I’m going to make an argument for microtransactions, but don’t go judging too quickly…
Welcome back, hopefully you’ve went through the first two parts of my primer on the Marvel Cinematic Universe’s Phase 2, all leading to Avengers 2. Last time we covered the bulk of Phase 2 with just about everything you need to know, and now we end this blog trilogy with a look to the distant future. What does Marvel Studios have planned beyond Avengers 2? A lot more than you think. And while we’re at it, let’s speculate on what this monumental shared universe means for superhero movies, particularly their biggest rival (and let’s get up to speed with them, why not). Let’s start with the first officially announced hero of Phase Three, and also the smallest…
In the last entry we went through the narrative and industry lead up to Marvel’s The Avengers. Marvel Studios made their movie, set up the pieces, and gave us a ride. The Avengers saved the world, Marvel and Nick Fury’s Avengers Initiative proved successful in-universe and reality. But now what? Where do we go after the ‘New York Incident’? What is Phase Two? To convey how Marvel Studios is going to deal with this the first thing everybody needs to square with is how shared comic book universes work. Basically; we need to respect that heroes probably have each other on speed-dial, but won’t make any calls. This is essential, actually.
Used games just might be blocked from at least NexBox (my new pet name for the next Xbox). This seems to make people lose their minds, and on some level I totally get it. The idea that people won’t be able to share their games with their friends or not be able to buy used games is a legit concern for many people. Hell, I’ve purchased used games and borrowed/lent games. I totally get it, but…