So Ashley Valazquez of Not Your Mama’s Gamer, a feminist gaming blog, wrote an odd poem of sorts lamenting the fact that Lara Croft – a Tomb Raider – is fit enough to have a thigh gap. While she’s obviously having a bit more fun with it than the usual diatribes about this sort of thing, I still found it telling enough to wanna respond to it by way of translation. I’m going to break down each passage for you so we may gaze into the mind of somebody who plays games and ends up reflecting on their body. In poetry.
I also wanna preface this by stating I do not like the new Lara Croft. She’s ironically designed to cater to people like Ashley while abandoning the gameplay oriented elements of the actually good Tomb Raider Legend reboot. So keep this in mind.
The real Lara Croft, far as I’m concerned. (Legend, 2006)
Kept you waiting, huh? I’ve returned to this blog to share a write-up I did recently on my concept for a rebooted Combined Arms mode for Destiny. For those outside of the box, Combined Arms was Destiny’s pseudo ‘big battle’ Crucible mode that… fell short. For me, the effect was marred by mismanaged Control mode integration and an unusual refusal to actually increase the player count. Sure we have two vehicles and more heavy weapons to deal with, but it didn’t translate into the epic battles the map size seemed to advertise (the indoor control points?). Well I took a hand at imagining a new Combined Arms mode, dubbed “Rencounter”, that may fulfill the big team battle gap in Destiny’s Crucible offerings. Wishful thinking, perhaps, but so was my blog last year concerning Heavy Weapon swords. So why not play Aladdin once more? *rubs lamp*
Destiny deserves its own Big Team Battle!
Update: You may consider this my swan song of my participation in the ongoing games media ethics and culture movement that is #GamerGate. I have a new initiative that I will elaborate on in the future called Return To Gaming (#ReturnToGaming). As it were.
A fine chap, Sean Morrison offered a list of questions for people who support GamerGate. Sean is a journalist and all around decent guy who ventured out to hear the voices of people who make up the movement, and that included voices you may not be familiar. I figured this is the closest thing to being heard and I appreciated the outreach. While he will be compiling the responses in a future piece of his own, he also gave his blessing in posting my full response on this very blog. Because he’s nice, you get it!? Hit the jumpity-jump for my full response to see where I am with GamerGate. He has some interesting questions and I hope to have a two-way with him in a public, real-time way someday.
Update: As of The Taken King expansion this totally came to pass. Carry on.
I’m going to copy and paste a post I put up this morning in Bungie’s official Feedback forum (link here) regarding the addition of swords in Destiny’s weapon sandbox. Putting it here on my blog to increase awareness, because I kinda really want this to happen. Will be back to the typical blogging later. Remember; Listen and Believe! Hit the jump on the post.
I CUT YOU
Over at i09.com Rob Bricken presents a list of arguments that I suppose he hears often when the subject of sexism in comics books come up. I am the sort of guy who would make the occasional counter-argument to an article that puts the subject in view, so I was interested a great deal. i09 itself has made more than a few articles on this kind of thing, most recently a Spider-Woman cover, so I’m sure he’s versed enough in the opposing arguments for his list to be fairly comprehensive. Thing is, when you kick off your article with nuggets like, “They’re wrong on all counts. Here’s some helpful logic that proves why,” understand that he’s coming out arms swinging (flailing really). I say this to prepare you for the general tone of this reply. And I’m replying here instead of on the article itself because their current pending comment system is hit or miss. I’ll be rebutting his rebuttals. So go ahead, have a click.
Empowering! Or… Sexist! Who knows!
Hey guys, look at my Warlock-class Guardian:
So I have two beta codes for Destiny (Xbox One). If for some reason you didn’t pre-order, here’s your last shot! Any takers? First come first serve!!!
As an apology for not posting often (and after a mishap at Gamestop), I will be posting three Xbox One Destiny beta codes next week for the three people who didn’t pre-order it already. Stay tuned. And full posts will be coming soon, talking about shooters Rainbow Six Siege, Halo Collection, and the delightful surprise, Splatoon. See ya then!
The official Titanfall website, which horribly runs a video at the home page for whatever reason, updated on the case of the 360 version. Here’s a snip:
“You’re my best friend forever, Ginrer!”
“Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”
Microsoft is in a bit of a corner here… If Titanfall drops on 360 successfully recreating the X1 version experience, bots and Titan AI included, from a outsource-gig dev – then they will severely undercut the abilities of X1. Bear in mind the 360 still have more users than X1, and if Bluepoint Games emulate the game well enough (becoming instant rock stars in the process), questions of the necessity of next-gen in general should be had.
I love Titanfall. I loved it since early details leaked last year. I KNEW it was a winner before the first trailer. But I’m also a realistic guy – I think Respawn could reasonably get Titanfall to run on 360. I think Double Helix can get Killer Instinct to run on 360. The distinction between X1 and 360 Titanfall will have to be as instantly evident as the difference between X1 and 360 Battlefield 4. It has to validate the jump to next-gen.
Worst case scenario, I have a just as good Titanfall to play nightly. So whatever. And yeah, I will be speaking about my experiences soon. I love the game.
The trailer for Amazing Spider-Man 2 came out, and it looks great. But this blog isn’t a screencap rundown or a trailer review, because we got those all over the place. Nay, I want to address something that segues into something bigger that itself hints at something grander. Something, something, ya know? You know. You don’t? Well let’s start knowing, dammit! Today’s discussion is about the fan reaction to the trailer, fan bias/hypocrisy, and most importantly something I’m going to call “Super Cynicism”. First, the epic trailer in question: