Hey guys, look at my Warlock-class Guardian:
So I have two beta codes for Destiny (Xbox One). If for some reason you didn’t pre-order, here’s your last shot! Any takers? First come first serve!!!
As an apology for not posting often (and after a mishap at Gamestop), I will be posting three Xbox One Destiny beta codes next week for the three people who didn’t pre-order it already. Stay tuned. And full posts will be coming soon, talking about shooters Rainbow Six Siege, Halo Collection, and the delightful surprise, Splatoon. See ya then!
The official Titanfall website, which horribly runs a video at the home page for whatever reason, updated on the case of the 360 version. Here’s a snip:
“Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”
Microsoft is in a bit of a corner here… If Titanfall drops on 360 successfully recreating the X1 version experience, bots and Titan AI included, from a outsource-gig dev – then they will severely undercut the abilities of X1. Bear in mind the 360 still have more users than X1, and if Bluepoint Games emulate the game well enough (becoming instant rock stars in the process), questions of the necessity of next-gen in general should be had.
I love Titanfall. I loved it since early details leaked last year. I KNEW it was a winner before the first trailer. But I’m also a realistic guy – I think Respawn could reasonably get Titanfall to run on 360. I think Double Helix can get Killer Instinct to run on 360. The distinction between X1 and 360 Titanfall will have to be as instantly evident as the difference between X1 and 360 Battlefield 4. It has to validate the jump to next-gen.
Worst case scenario, I have a just as good Titanfall to play nightly. So whatever. And yeah, I will be speaking about my experiences soon. I love the game.
The trailer for Amazing Spider-Man 2 came out, and it looks great. But this blog isn’t a screencap rundown or a trailer review, because we got those all over the place. Nay, I want to address something that segues into something bigger that itself hints at something grander. Something, something, ya know? You know. You don’t? Well let’s start knowing, dammit! Today’s discussion is about the fan reaction to the trailer, fan bias/hypocrisy, and most importantly something I’m going to call “Super Cynicism”. First, the epic trailer in question:
Dear 343 Industries,
In the last few weeks you’ve experimented with how to handle the eventual online population drop of that befalls many games over half a year into their life. To your credit, this is something even Bungie struggled with in Halo Reach. While you worked with combining playlists (often the best course), you seem to have hit a snag with how to handle purchase disparity with you DLC. I understand this is a hard item; DLC playlists validate purchases but map size difference prevents all DLC from appearing in one hopper, and non-DLC required playlists present DLC only so often compared to launch maps. The fighting game genre also has DLC post-launch, but without such issues splintering the community or making hard decisions, they do this via Compatibility Packs which essentially puts the DLC on disc to people can play each other regardless of who purchased DLC.
I think you know where I’m getting at.
I have a confession… more like a dilemma. Yeah, let’s go with that. You see, I love the concept of MMOs. Large persistent worlds, growing your character into a badass and hooking up with other players both friend and stranger to go on epic adventures. MMOs, more than shooters in my opinion, perfectly marry the structures of ‘gaming’ and ‘being online’. They are bound by each other; you go online and play the game. It’s not Call of Duty or Halo where you can reasonably put together a LAN party. MMOs are a great concept, I always felt this way. But… I don’t like MMOs in practice. Their actual ‘gameplay’ is boring to me, most up until this point share very similar structures, and while the social aspect is there… the presentation is lacking. And then Destiny, The Division, and GTA Online came along. These are persistent worlds that catch my attention, but not because they’re shooters at heart. Mark my words this is the dawn of the shooter-MMO genre, one that may define next-gen consoles.
Hey you! Glad you’re here and I’m sorry I don’t update more often. I do have a few ideas for blog posts including one focused on Bungie’s Destiny, Ubisoft’s The Division, and R*’s GTA Online – and why ‘MMOs’ of this type are awesome and entirely welcome. But for now, Microsoft released an “infographic” telling why their Cloud backup is the bizz-nezz. As some of you know I don’t react well to buzz words and flowery speak that publishers and other companies do to sell their products. And things like this, as ignorable as they are, is the sort of fodder that drives console fanboys to cite when defending their favorite toy. While console fanboy wars is the subject of yet another blog we’re just gonna run through this thing and break it down.
…Because I’m bored and so are you.
Yesterday was the first day of E3 2013, and I indeed have much to say. I can’t even choose what to talk about! Perhaps Microsoft actually bringing the pain with decent games? Or maybe Sony taking every bad tidbit from Microsoft’s Xbox One reveal and using it for easy praise? Maybe Ubisoft’s shockingly boring CGI trailer filled conference? How about EA’s badass showoff of Battlefield 4 multiplayer? I’m sure one of those will get a blog onto itself eventually, but for now… I gotta say, kids….
Just watch this damn trailer. I love Titanfall.
In the last few gaming generations a special designation for high budget, tentpole games rose in the industry. They are called AAA Games. In my day they were merely called ‘Killer Apps’, or system sellers that were often exclusive and bleeding production quality. Now they’re multiplatform, marketed during Super Bowls and Playoffs, and more than likely have Steve Blum in there somewhere. They are also shallow, built by committee, aims to satisfy everyone while appealing to no one demographic anyway. They are cookie cutter, expensive, and do little more than sell some gaming engine’s brand. They also sale like pancakes regardless of homogenized quality. Microsoft, ever the innovator, took these ingredients and decided to make a console. The first AAA console is then appropriately called, the Xbox One. Let’s begin.