Kept you waiting, huh? I’ve returned to this blog to share a write-up I did recently on my concept for a rebooted Combined Arms mode for Destiny. For those outside of the box, Combined Arms was Destiny’s pseudo ‘big battle’ Crucible mode that… fell short. For me, the effect was marred by mismanaged Control mode integration and an unusual refusal to actually increase the player count. Sure we have two vehicles and more heavy weapons to deal with, but it didn’t translate into the epic battles the map size seemed to advertise (the indoor control points?). Well I took a hand at imagining a new Combined Arms mode, dubbed “Rencounter”, that may fulfill the big team battle gap in Destiny’s Crucible offerings. Wishful thinking, perhaps, but so was my blog last year concerning Heavy Weapon swords. So why not play Aladdin once more? *rubs lamp*
Update: As of The Taken King expansion this totally came to pass. Carry on.
I’m going to copy and paste a post I put up this morning in Bungie’s official Feedback forum (link here) regarding the addition of swords in Destiny’s weapon sandbox. Putting it here on my blog to increase awareness, because I kinda really want this to happen. Will be back to the typical blogging later. Remember; Listen and Believe! Hit the jump on the post.
Hey guys, look at my Warlock-class Guardian:
I have a confession… more like a dilemma. Yeah, let’s go with that. You see, I love the concept of MMOs. Large persistent worlds, growing your character into a badass and hooking up with other players both friend and stranger to go on epic adventures. MMOs, more than shooters in my opinion, perfectly marry the structures of ‘gaming’ and ‘being online’. They are bound by each other; you go online and play the game. It’s not Call of Duty or Halo where you can reasonably put together a LAN party. MMOs are a great concept, I always felt this way. But… I don’t like MMOs in practice. Their actual ‘gameplay’ is boring to me, most up until this point share very similar structures, and while the social aspect is there… the presentation is lacking. And then Destiny, The Division, and GTA Online came along. These are persistent worlds that catch my attention, but not because they’re shooters at heart. Mark my words this is the dawn of the shooter-MMO genre, one that may define next-gen consoles.